Sunday, April 29, 2012

Andro Dunos (1992)


Game: Andro Dunos
Time to complete: 80min
==============================
Difficulty:8
Fun:5
Rating on a 1-10 scale
==============================




Here is a title that I was not aware of till well into my adulthood. Fortunately my brother-in-law owns the AES cart so onto the review! Andro Dunos is made by Visco, one of those studios that I believe were part of SNK and only developed games for their platforms. In any event it's a side scrolling shooter that has subtle R-Type game play elements. Visually it's one of those games that does not necessarily feel like a Neo Geo game. Not that it's not bad looking, it's just different. One of the most unique aspects of the visuals are the variety of levels. They really went out of their way to make each level look like its from a different game. One level your in a super tech landscape with spaceships and what not, and then all of a suden, on the next level, its totally biological without a hint of technology. It's a bit odd, but it works with the story line. Did I mention there is no story line? Like none at all? Just wait for the ending!!!


Difficulty wise this is not a easy game. We started playing on AES mode but quickly switched over to  MVS. Finishing this title on the 4 credits the AES mode allots is just crazy talk. My brother-in-law and I must have gone through 40+ credits each. The game does control nicely overall. You are given 4 stock weapons that you can upgraded with power-ups, which can be cool, but in this case you never really need to switch between them like you would in something like Radient Slivergun. The level design in Andro Dunos is very pattern dependent. They do some cool things with having to dodge moving blocks and what not which are fairly unique.


Overall I would play this game again some day but when compared to Last Resort and Pulstar it's hard to compete.

Thursday, April 26, 2012

Taco Bell Doritos Taco Sadness

Continuing my theme of taco shaped disappointments, I present the taco bell Doritos taco, with a real Doritos shell! Now I could not bring myself to actually digest such a thing but I had to know, did it really come in a Doritos bag? No. It does not. I'm sad. But the nice man behind the counter did offer to place it inside a empty Doritos bag that was in the back. I passed.


Sunday, April 22, 2012

Cable TV and the price of sports

So just read a very interesting article about the price of sports programing for cable providers such as Comcast. Apperently sports programing is far and away the most expensive programing to buy, with ESPN leading the way at 5 dollars per cable subscriber. I had no idea that one non preimum station could make up such a large part of my monthly bill. Now to the fascinating part. The question becomes why make people who have no desire to watch such programing pay for it? And were not talking about a small group either, 3 out of 4 cable subscribers have no interest in sports. The answer is they have no choice. To be relevent in the marketplace cable providers must have sports programing and since the actual group of folks watching is so small it would result in a likley unacceptable rise in costs for those subscribers. Oh ontop of that, content providers like Disney who owns ESPN also like to bundle their channels together, so if Comcast wants ESPN they have to buy the whole suite of Disney programing. The whole thing really makes me wonder how much longer cable TV will be relivent as online based services get better and better. And if u look at content consumption and the way its changed recently its really all about specialized media these days. When I want my sports news I don't by today's issue of the Chronicle along with the host of other news it comes bundled with. I go to not just a sports site but a sports site just about baseball and in many cases one focused on fantasy baseball. How much longer will people continue to buy their TV this way? I guess ultimately its up to the content providers and what road they see leading to the most spoils which must be scarry for the cable providers...

Thursday, April 19, 2012

Choco Taco I think I love u... maybe not...

So I started seeing that the choco taco was back on the market. Maybe it never left, I don't know... In any event I wanted one but never felt the time was right. Somehow in my mind it was some kind of magical food item that I remembered taco bell selling in my childhood. That should have been my first clue... Well I'm on the road for work and just visited the lobby store in my hotel and there it was! And. After a week of successful meetings it was finally time to make my dreams a reality. I'm sad to report its not very good. Like its half eaten, melting in my waist basket not very good. The shell is a kind of mushy walfel cone thing with vanilla and chocolate icecream stuffed inside. Oh well all dreams can't come true...


Friday, April 13, 2012

The King Of The Monsters (1991)


Game: The King of the Monsters
Time to complete: 80min
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Difficulty:7
Fun:5
Rating on a 1-10 scale
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Giant monsters attack Tokyo (the game)! Welcome to the King of the Monsters review. I just finished playing through this title in 2 player mode with my brother-in-law. The storyline is pretty simple and well known. Giant monsters are attacking Japan for total domination. You can chose from one of six characters to play as, a bug man, super hero man, rock man, dinosaur man, toxic waist man, and ape man. They have names but I'm too lazy to look them up right now. Graphically and audio wise the game has a very nice overall feel. One of my favorite aspects is the VO clips that play throughout the game from the local TV station reporting on the devastation.

Gameplay wise it's fairly unique for the Neo Geo. It's essentially a wrestling game that takes place within, or should I say on top of, six different Japanese cities. Each city is detailed and interactive. You can do cool things like pick up buildings and throw them at your opponent. There is also a military in town that continuously tries to save their city by shooting at you and your opponent. Sounds great right? Well then you get to the actual fighting mechanics. Maybe with repeated play you start to get the hang of it but there is nothing intuitive going on here. Even after 12 levels of play, both Bobby and I still felt like we were just bashing buttons. It's really a shame considering everything else this game has going for it. Lastly this game does receive bonus point for actually having an ending that is not your typical half-assed "you win", "thanks for playing", "here are the credits".

So to wrap it up, I may find myself playing this game again in the future to see if I can get the hang of the controls but I'm not pressed. I remember really liking it as a kid but that may just be the JOLT cola talking...


Oh, I do love the box cover art!

Mutation Nation (1991)


Game: Mutation Nation
Time to complete: 60min
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Difficulty:5
Fun:7
Rating on a 1-10 scale
==============================


Welcome to the Mutation Nation review! Made in 1991, what we have here is yet another side scrolling beat'em up from the good folks at SNK. This time around we are in the year "20XX" and the "City" has become a "SLUM" as the title sequence kindly lets you know in giant white letters. This is apparently due to some failed experiment, that besides the aforementioned poverty, has turned the cities fine residents into violent transforming mutants. Think of it as TMNT meets the Transformers. Your job? Stop the bad guy that is trying to take over the city. So safe to say your not playing this one for the storyline. 


Graphically its pretty typical, super saturated, early 90's neo geo fair with the exception of the detailed transformation animations. The music however is quite good and sets the mood nicely. The overall style of the game is similar to the Streets of Rage series. Gameplay is fairly fun, and unlike Burning Fight and Robo Army, you do get the sense that there is more to the game then just hitting the attack button as fast as posible. The power up system is pretty cool too and brings a fair amount of strategy to the game. You collect different types of powers that each come with 3 uses that can be very helpful.


Enemy wise the game is also pretty sweat, but unfortunately it does fall victim to one of my growing pet peeves, the old "fight all of the level bosses over again on the last stage" gag. Oh SNK why must you be so lazy...


In conclusion I like this game and I will happily recommend it. It's a solid early entry in the Neo Geo library.



The Neo Geo Song

It's this kind of thing that makes me happy the internet exists...
http://www.youtube.com/watch?v=Q_kGJBv6Wr4


Saturday, April 7, 2012

Robo Army (1991)



Game: Robo Army
Time to complete: 45min
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Difficulty:4
Fun:6
Rating on a 1-10 scale
==============================



I didn't own or play this game as a kid to my knowledge. It's on of those Neo Geo games that I've always been interested in due to mostly to its visuals. The story involves a evil head that wants to turn the world into a robotic play-land or something. The aforementioned evil head has sent his legion of evil robots into town to do just that and only you and player 2 can stop him! That's about it for the story. At the start of every new level, he will warn you about the repercusiones for trying to stop him. It's one of those moments when I wonder if there has ever been someone so timid that they have been warned and decided they better stop playing or else. There are also the usual SNK bites on CAPCOM...

looks like someone at SNK has been playing...

Strider...


Anyway I digress, for a title made in 1991 the graphics are quite nice, specifically the design style of the futuristic backgrounds. Sound is pretty good and the voice is the same exact one used in Baseball 2020. Gameplay is typical side scrolling beat'em'up fair from the early 90's. There is really not a whole hell of allot strategy to be used, and the game has a weird power-up system that uses the same button as Kick so once you use up your power-ups you can kick as well as punch the enemy. Odd. But not as odd as the fact that you can turn into a car!

Thats you, the Pink Car Thing...

The game is pretty easy but is worth a play. I can't say that you will want to ever play it again but for one hour of your life I can think of worse things to play, cough, Burning Fight, cough...







The Super Spy


Game: The Super Spy
Time to complete: 2h 30min
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Difficulty:5
Fun:7
Rating on a 1-10 scale
==============================



Welcome to The Super Spy! There is nothing "Spy" about it! But it sure is "Super". I've always liked this game and after playing through it again I still do which is nice :) The story you ask? Save the world from the Terrorists! Next to saving the princess, it's one of my favorits. I'm not sure where the "Spy" concept came from though. Your goal is simply to kick ass, no sneaking around required. I guess "Super Comando" was already taken...

This game has to be one of the first "First Person Shooters" ever made. It came out a full 2 years before Castle Wolfenstein 3D and certainly is one of the few 2D FPS ever made.  It pre-dates Crossed Swords by a year but has a very similar gameplay concept. The game takes place in 2 buildings. The first of which is the factory where "The Terrorists" have take over to get the "Bombs". It has 4 or 5 floors and you essentially fight waves of enemies in a series of corridors as you make your way through each floor. The cool thing here is that there are rooms in the corridors you can enter to either fight more enemies, get tips, health, or the bad ass machine gun. You can also control which way you move through the corridors and there are points where you can chose which way you want to go.

Once you make it through the factory you learn that the "Terrorists" have made off with some of the "Bombs" and are headed to the automotive company? I'm not sure what they have against a car manufacture, but hey, terrorists don't tend to be the most clear headed folks. Anyhow the automotive building is much larger then factory. I believe it's 16 floors. Overall its more of the same but the floors introduce dead ends and there are 6 "Terrorist Bosses" waiting to take you on.

Gameplay wise it's a little simpler then Crossed Swords in that you can only duck but you do have the choice of fighting with guns, a knife, or your fists. The waves of bad guys do get a little dull at points but one of my favorite aspects of the game is all of the crazy color combinations they come up with for the same 4 enemies. There are points later in the game where terrorists in Hot Pink spandex with Day Glow Orage head wraps are the norm. Hard to beat that.

In closing The Super Spy is a fun and very original title that I will always enjoy chewing through every once and a while.



Wednesday, April 4, 2012

Burning Fight


Game: Burning Fight
Time to complete: 1h 30min

Rating on a 1-10 scale
Difficulty:3
Fun:3




Burning Fight, wait...that looks allot like...



...Final Fight



Where to start with this one...
Ok I owe a big "You were right and I was wrong" to my buddy Brian. For years he has referred to this game as being crap. I, for some unknown reason, disagreed. I had some odd impression that it was actually a positive take on the "Final Fight" side scrolling beat'em up. What I have now come to tearms with is that this game is nothing more then a shameless, plagiaristic copy of the fore mentioned game. When I say "shameless" what I really mean is pathetic, lame, poor, crappy, etc...


Ok to the review. As I've stated in the open this game is really nothing more then a shameless clone of final fight. Now you may say, "well lots of games of that era took their cues from Final Fight due to it's comercial success" and I agree. There are a wide number of games that I love that owe allot to Capcom's Final Fight. The fundamental issue here is that we are not talking about a game that leveraged the concepts Final Fight presented, and builds upon them. What we are talking about is a game that literally tries to recreate Final Fight with just enough alteration to not spend the next decade in court.


Beyond the Final Fight issues the game is just not that much fun. The graphics and animations are OK. Music is so so and the levels are pretty bland. Beyond the elevator and subway stages there is not much in terms of creativity and what is there is is straight up stolen. This game heavily relies on making you fight the same enemies, albeit in different colors, in addition to a end level that makes you fight all of the earlier bosses over again, which is a real pet peeve of mine.


In closing I strongly recommend you play this game. Really I do! The trick is to also play through Final Fight. Only then, as I did, will you realize the true glory of Burning Fight. Every thing that Final Fight did well, Burning Fight somehow manages to take and make bad. This is truly, in my humble opinion, SNK saddest hour...

Monday, April 2, 2012

Crossed Swords

Ok just wrapped up the second game in the project. I'm going to use the format below to review each game from now on.

Game: Crossed Swords
Time to complete: 2h 30min

Rating on a 1-10 scale
Difficulty:5
Fun:7






I've always liked this game. It's very unique and has a certain charm to it. The only thing I can think of thats similar is Dynamite Duke on the Genesis. Story wise there is not much to it but that's pretty typical for SNK. There are branching paths that leed you to different special weapons but have no real effect on the overall experience. Visually it's a pretty nice looking game for being this early in the Neo's life. Sprites are nice a big, and the color pallet is bright and colorful. Gameplay is of the "Hack and Slash" variety but a heavy reliance on blocking up or down when an enemy attacks adds to the challenge. There is also an assortment of weaponry you can buy throughout the game. I guess the weapons have different strengths based on cost but what you really get is the magic power that comes along with them. This is the main reason I can see every really wanting to play through this game again. For example I used a weapon, an Axe I think, to play through the second half of the game. It gave me the power to use a shield 10 times per life. As a result most of my strategy involved using the magic at just the right time to essentially make myself invincible during boss battles. Other weapons came with attack magic which would lead to a totally different way of playing.


Overall I had fun playing through Crossed Swords and I figure will probably do so again sometime in the future. Yes it gets very repetitive, and you will have many moments when you wonder how many posible color combinations they can come up with for the same villan, oh and the final boss level is a total bitch, but as I said in the open, charm, this game has it in spades.


Baseball Stars Pro

Well well well, if it's isn't Baseball Stars Profesional. So I've had this game forever. I'm not sure why exactly... I never play it. If it's a baseball mood I'm in, its Baseball Star Pro 2 for sure, and if I'm feeling frisky perhaps Baseball 2020. It's not worth much cash so I 've never bothered to sell it. In any event, now with the "The Great Neo Geo Project of 2012" underway I can finally learn all about what I've been missing since I was 13.. to the review!

Let's talk visuals. To understand Baseball Stars Profesional it's important to understand where it came from. There are 4 games in the series, 2 on the NES (BBS and BBS2) and 2 on the Neo Geo (BBSP, BBSP2). Check the visuals...



Baseball Stars (NES)



Baseball Stars 2 (NES)




Baseball Stars Profesional (NEO GEO)




Baseball Stars Profesional 2 (NEO GEO)


Ok so now you know the deal. Visually, yes, BBSP is better then it's 2 8-Bit predecessors but as you can see, it's a far cry from the glory that is BBSP2. Though it's one of the first NEO GEO games so I can give it a pass, and it's not like we are talking about the visual suck-fest of "Legend of Success Joe"...

Now let's talk gameplay. This is where the game really shines like a fresh turd in the hot summer sun. It's hard to explain just how screwy the mechanics of this game are. It's odd since the gameplay on BBS2(NES) is quite solid. It's like when they upgraded the graphics they decided to rework everything else to a tragic result. It's unbelievably easy to hit the ball and there is not really any specific skill to be applied to the pitching in the game. Those aspects aside, it's the fielding where things really go off the cliff. The game has a amazingly annoying habit of locking fielders to a base even when the ball is hit in their general direction. The result is you often have to use the next closest player to get the ball, and unless your lucky, you are often not close enough. It's also very hard to see where your players are in relation to the ball, until it's to late. The runners are also very quick so even an infield roller is often an easy single. 

I could go on but I'll resist. Needless to say this game blows. There is really little beyond a pretty snappy soundtrack to point to as a positive. Oh did I mention that there are 16 teams and each one has different skills but there is no real way to tell what said skills are? In any event I did play through the 4 games it takes to complete the season/tournament mode and I'm glad I did. If this experience results in one positive I can say I've done it and I never will again. 











Sunday, April 1, 2012

Trading card madness

As I continue to dig through the reassess of my game collection I've come across a great set of accolade Sega Genesis collectors cards, these have to be worth a ton now right? I mean, how many people actually kept this crap?

I own 10 Sega Genesis Systems...

So I've been clearing out allot of my video game collection. This is the point at which I learned that I own 10 separate versions of the Sega Genesis. I'm glad it was 10. 9 would have been a real disappointment...